41 lines
1.2 KiB
C#
41 lines
1.2 KiB
C#
using System;
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using Content.Server.GameObjects.Components.Nutrition;
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using Content.Shared.GameObjects.Components.Nutrition;
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using JetBrains.Annotations;
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namespace Content.Server.AI.WorldState.States.Nutrition
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{
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[UsedImplicitly]
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public sealed class HungryState : StateData<bool>
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{
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public override string Name => "Hungry";
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public override bool GetValue()
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{
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if (!Owner.TryGetComponent(out HungerComponent hungerComponent))
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{
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return false;
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}
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switch (hungerComponent.CurrentHungerThreshold)
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{
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case HungerThreshold.Overfed:
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return false;
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case HungerThreshold.Okay:
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return false;
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case HungerThreshold.Peckish:
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return true;
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case HungerThreshold.Starving:
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return true;
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case HungerThreshold.Dead:
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return true;
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default:
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throw new ArgumentOutOfRangeException(
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nameof(hungerComponent.CurrentHungerThreshold),
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hungerComponent.CurrentHungerThreshold,
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null);
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}
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}
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}
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}
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