Files
tbd-station-14/Content.Server/AI/WorldState/States/Nutrition/HungryState.cs
2020-06-24 02:21:20 +02:00

41 lines
1.2 KiB
C#

using System;
using Content.Server.GameObjects.Components.Nutrition;
using Content.Shared.GameObjects.Components.Nutrition;
using JetBrains.Annotations;
namespace Content.Server.AI.WorldState.States.Nutrition
{
[UsedImplicitly]
public sealed class HungryState : StateData<bool>
{
public override string Name => "Hungry";
public override bool GetValue()
{
if (!Owner.TryGetComponent(out HungerComponent hungerComponent))
{
return false;
}
switch (hungerComponent.CurrentHungerThreshold)
{
case HungerThreshold.Overfed:
return false;
case HungerThreshold.Okay:
return false;
case HungerThreshold.Peckish:
return true;
case HungerThreshold.Starving:
return true;
case HungerThreshold.Dead:
return true;
default:
throw new ArgumentOutOfRangeException(
nameof(hungerComponent.CurrentHungerThreshold),
hungerComponent.CurrentHungerThreshold,
null);
}
}
}
}