Files
tbd-station-14/Content.Server/AI/WorldState/States/Mobs/NearbyPlayersState.cs
metalgearsloth 5391d3c72a Add utility AI (#806)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-06-18 14:52:44 +02:00

40 lines
1.2 KiB
C#

using System.Collections.Generic;
using Content.Server.GameObjects;
using Content.Server.GameObjects.Components.Movement;
using JetBrains.Annotations;
using Robust.Server.Interfaces.Player;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.WorldState.States.Mobs
{
[UsedImplicitly]
public sealed class NearbyPlayersState : CachedStateData<List<IEntity>>
{
public override string Name => "NearbyPlayers";
protected override List<IEntity> GetTrueValue()
{
var result = new List<IEntity>();
if (!Owner.TryGetComponent(out AiControllerComponent controller))
{
return result;
}
var playerManager = IoCManager.Resolve<IPlayerManager>();
var nearbyPlayers = playerManager.GetPlayersInRange(Owner.Transform.GridPosition, (int) controller.VisionRadius);
foreach (var player in nearbyPlayers)
{
if (player.AttachedEntity != Owner && player.AttachedEntity.HasComponent<SpeciesComponent>())
{
result.Add(player.AttachedEntity);
}
}
return result;
}
}
}