Files
tbd-station-14/Content.Server/AI/WorldState/States/Inventory/LastOpenedStorageState.cs
metalgearsloth 5391d3c72a Add utility AI (#806)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-06-18 14:52:44 +02:00

26 lines
899 B
C#

using Content.Server.GameObjects.Components;
using Robust.Shared.Interfaces.GameObjects;
using Logger = Robust.Shared.Log.Logger;
namespace Content.Server.AI.WorldState.States.Inventory
{
/// <summary>
/// If we open a storage locker than it will be stored here
/// Useful if we want to close it after
/// </summary>
public sealed class LastOpenedStorageState : StoredStateData<IEntity>
{
// TODO: IF we chain lockers need to handle it.
// Fine for now I guess
public override string Name => "LastOpenedStorage";
public override void SetValue(IEntity value)
{
base.SetValue(value);
if (value != null && !value.HasComponent<EntityStorageComponent>())
{
Logger.Warning("Set LastOpenedStorageState for an entity that doesn't have a storage component");
}
}
}
}