Files
tbd-station-14/Content.Server/AI/WorldState/States/Inventory/EquippedEntityState.cs
metalgearsloth 5391d3c72a Add utility AI (#806)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-06-18 14:52:44 +02:00

26 lines
647 B
C#

using Content.Server.GameObjects;
using JetBrains.Annotations;
using Robust.Shared.Interfaces.GameObjects;
namespace Content.Server.AI.WorldState.States.Inventory
{
/// <summary>
/// AKA what's in active hand
/// </summary>
[UsedImplicitly]
public sealed class EquippedEntityState : StateData<IEntity>
{
public override string Name => "EquippedEntity";
public override IEntity GetValue()
{
if (!Owner.TryGetComponent(out HandsComponent handsComponent))
{
return null;
}
return handsComponent.GetActiveHand?.Owner;
}
}
}