Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com> Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
26 lines
647 B
C#
26 lines
647 B
C#
using Content.Server.GameObjects;
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using JetBrains.Annotations;
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using Robust.Shared.Interfaces.GameObjects;
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namespace Content.Server.AI.WorldState.States.Inventory
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{
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/// <summary>
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/// AKA what's in active hand
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/// </summary>
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[UsedImplicitly]
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public sealed class EquippedEntityState : StateData<IEntity>
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{
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public override string Name => "EquippedEntity";
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public override IEntity GetValue()
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{
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if (!Owner.TryGetComponent(out HandsComponent handsComponent))
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{
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return null;
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}
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return handsComponent.GetActiveHand?.Owner;
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}
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}
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}
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