Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com> Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
33 lines
813 B
C#
33 lines
813 B
C#
using System.Collections.Generic;
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using Content.Server.GameObjects;
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using JetBrains.Annotations;
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namespace Content.Server.AI.WorldState.States.Hands
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{
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[UsedImplicitly]
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public sealed class FreeHands : StateData<List<string>>
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{
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public override string Name => "FreeHands";
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public override List<string> GetValue()
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{
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var result = new List<string>();
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if (!Owner.TryGetComponent(out HandsComponent handsComponent))
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{
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return result;
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}
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foreach (var hand in handsComponent.ActivePriorityEnumerable())
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{
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if (handsComponent.GetHand(hand) == null)
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{
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result.Add(hand);
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}
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}
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return result;
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}
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}
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}
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