Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com> Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
29 lines
711 B
C#
29 lines
711 B
C#
using Content.Server.GameObjects;
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using JetBrains.Annotations;
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namespace Content.Server.AI.WorldState.States.Hands
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{
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[UsedImplicitly]
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public class AnyFreeHandState : StateData<bool>
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{
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public override string Name => "AnyFreeHand";
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public override bool GetValue()
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{
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if (!Owner.TryGetComponent(out HandsComponent handsComponent))
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{
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return false;
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}
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foreach (var hand in handsComponent.ActivePriorityEnumerable())
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{
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if (handsComponent.GetHand(hand) == null)
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{
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return true;
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}
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}
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return false;
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}
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}
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}
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