Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com> Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
25 lines
831 B
C#
25 lines
831 B
C#
using System.Collections.Generic;
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using Content.Server.AI.Utility.Actions;
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using Content.Server.AI.Utility.Actions.Nutrition.Drink;
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using Content.Server.AI.WorldState;
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using Content.Server.AI.WorldState.States;
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using Content.Server.AI.WorldState.States.Nutrition;
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namespace Content.Server.AI.Utility.ExpandableActions.Nutrition
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{
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public sealed class PickUpNearbyDrinkExp : ExpandableUtilityAction
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{
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public override float Bonus => UtilityAction.NeedsBonus;
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public override IEnumerable<UtilityAction> GetActions(Blackboard context)
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{
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var owner = context.GetState<SelfState>().GetValue();
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foreach (var entity in context.GetState<NearbyDrinkState>().GetValue())
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{
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yield return new PickUpDrink(owner, entity, Bonus);
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}
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}
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}
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}
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