Files
tbd-station-14/Content.Server/AI/Utility/Considerations/Combat/Melee/MeleeWeaponDamageCon.cs
metalgearsloth 5391d3c72a Add utility AI (#806)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-06-18 14:52:44 +02:00

26 lines
819 B
C#

using Content.Server.AI.Utility.Curves;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States.Combat;
using Content.Server.GameObjects.Components.Weapon.Melee;
namespace Content.Server.AI.Utility.Considerations.Combat.Melee
{
public sealed class MeleeWeaponDamageCon : Consideration
{
public MeleeWeaponDamageCon(IResponseCurve curve) : base(curve) {}
public override float GetScore(Blackboard context)
{
var target = context.GetState<WeaponEntityState>().GetValue();
if (target == null || !target.TryGetComponent(out MeleeWeaponComponent meleeWeaponComponent))
{
return 0.0f;
}
// Just went with max health
return meleeWeaponComponent.Damage / 300.0f;
}
}
}