Files
tbd-station-14/Content.Server/AI/Utility/Considerations/Clothing/ClothingInInventoryCon.cs
metalgearsloth 5391d3c72a Add utility AI (#806)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-06-18 14:52:44 +02:00

39 lines
1.1 KiB
C#

using Content.Server.AI.Utility.Curves;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States.Inventory;
using Content.Server.GameObjects;
using Content.Shared.GameObjects.Components.Inventory;
namespace Content.Server.AI.Utility.Considerations.Clothing
{
public sealed class ClothingInInventoryCon : Consideration
{
private readonly EquipmentSlotDefines.SlotFlags _slot;
public ClothingInInventoryCon(EquipmentSlotDefines.SlotFlags slotFlags, IResponseCurve curve) : base(curve)
{
_slot = slotFlags;
}
public override float GetScore(Blackboard context)
{
var inventory = context.GetState<InventoryState>().GetValue();
foreach (var entity in inventory)
{
if (!entity.TryGetComponent(out ClothingComponent clothingComponent))
{
continue;
}
if ((clothingComponent.SlotFlags & _slot) != 0)
{
return 1.0f;
}
}
return 0.0f;
}
}
}