* Dumped ranged behaviors * Fixed some 1-liners (open storage, distancecon todo) Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
22 lines
684 B
C#
22 lines
684 B
C#
using Content.Server.AI.Utility.Actions;
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using Content.Server.AI.Utility.ExpandableActions.Combat.Melee;
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using Robust.Shared.Interfaces.GameObjects;
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namespace Content.Server.AI.Utility.BehaviorSets
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{
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public sealed class SpirateBehaviorSet : BehaviorSet
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{
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public SpirateBehaviorSet(IEntity owner) : base(owner)
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{
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Actions = new IAiUtility[]
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{
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// TODO: Reload Ballistic
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// TODO: Ideally long-term we should just store the weapons in backpack
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new EquipMeleeExp(),
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new PickUpMeleeWeaponExp(),
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new MeleeAttackNearbyPlayerExp(),
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};
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}
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}
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}
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