Files
tbd-station-14/Content.Server/AI/Utility/Actions/Test/MoveRightAndLeftTen.cs
metalgearsloth 5391d3c72a Add utility AI (#806)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-06-18 14:52:44 +02:00

41 lines
1.3 KiB
C#

using System.Collections.Generic;
using Content.Server.AI.Operators;
using Content.Server.AI.Operators.Movement;
using Content.Server.AI.Utility.Considerations;
using Content.Server.AI.Utility.Curves;
using Content.Server.AI.WorldState;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Maths;
namespace Content.Server.AI.Utility.Actions.Test
{
/// <summary>
/// Used for pathfinding debugging
/// </summary>
public class MoveRightAndLeftTen : UtilityAction
{
public override bool CanOverride => false;
public MoveRightAndLeftTen(IEntity owner) : base(owner) {}
protected override Consideration[] Considerations { get; } = {
new DummyCon(
new BoolCurve())
};
public override void SetupOperators(Blackboard context)
{
var currentPosition = Owner.Transform.GridPosition;
var nextPosition = Owner.Transform.GridPosition.Offset(new Vector2(10.0f, 0.0f));
var originalPosOp = new MoveToGridOperator(Owner, currentPosition, 0.25f);
var newPosOp = new MoveToGridOperator(Owner, nextPosition, 0.25f);
ActionOperators = new Queue<AiOperator>(new AiOperator[]
{
newPosOp,
originalPosOp
});
}
}
}