Files
tbd-station-14/Content.Server/AI/Utility/Actions/Nutrition/Food/PickUpFood.cs
metalgearsloth 99f46d1ca5 Misc. AI fixes for CM test (#1165)
* Dumped ranged behaviors
* Fixed some 1-liners (open storage, distancecon todo)

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-06-21 21:48:22 +02:00

50 lines
1.6 KiB
C#

using Content.Server.AI.Operators.Sequences;
using Content.Server.AI.Utility.Considerations;
using Content.Server.AI.Utility.Considerations.Containers;
using Content.Server.AI.Utility.Considerations.Hands;
using Content.Server.AI.Utility.Considerations.Movement;
using Content.Server.AI.Utility.Considerations.Nutrition;
using Content.Server.AI.Utility.Curves;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Robust.Shared.Interfaces.GameObjects;
namespace Content.Server.AI.Utility.Actions.Nutrition.Food
{
public sealed class PickUpFood : UtilityAction
{
private IEntity _entity;
public PickUpFood(IEntity owner, IEntity entity, float weight) : base(owner)
{
_entity = entity;
Bonus = weight;
}
public override void SetupOperators(Blackboard context)
{
ActionOperators = new GoPickupEntitySequence(Owner, _entity).Sequence;
}
protected override Consideration[] Considerations => new Consideration[]
{
new TargetAccessibleCon(
new BoolCurve()),
new FreeHandCon(
new BoolCurve()),
new HungerCon(
new LogisticCurve(1000f, 1.3f, -1.0f, 0.5f)),
new DistanceCon(
new QuadraticCurve(-1.0f, 1.0f, 1.02f, 0.0f)),
new FoodValueCon(
new QuadraticCurve(1.0f, 0.4f, 0.0f, 0.0f)),
};
protected override void UpdateBlackboard(Blackboard context)
{
base.UpdateBlackboard(context);
context.GetState<TargetEntityState>().SetValue(_entity);
}
}
}