Files
tbd-station-14/Content.Server/AI/Utility/Actions/Nutrition/Drink/UseDrinkInInventory.cs
metalgearsloth 5391d3c72a Add utility AI (#806)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-06-18 14:52:44 +02:00

50 lines
1.6 KiB
C#

using System.Collections.Generic;
using Content.Server.AI.Operators;
using Content.Server.AI.Operators.Inventory;
using Content.Server.AI.Utility.Considerations;
using Content.Server.AI.Utility.Considerations.Hands;
using Content.Server.AI.Utility.Considerations.Nutrition.Drink;
using Content.Server.AI.Utility.Curves;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Robust.Shared.Interfaces.GameObjects;
namespace Content.Server.AI.Utility.Actions.Nutrition.Drink
{
public sealed class UseDrinkInInventory : UtilityAction
{
private IEntity _entity;
public UseDrinkInInventory(IEntity owner, IEntity entity, float weight) : base(owner)
{
_entity = entity;
Bonus = weight;
}
public override void SetupOperators(Blackboard context)
{
ActionOperators = new Queue<AiOperator>(new AiOperator[]
{
new EquipEntityOperator(Owner, _entity),
new UseItemInHandsOperator(Owner, _entity),
});
}
protected override Consideration[] Considerations => new Consideration[]
{
new TargetInOurHandsCon(
new BoolCurve()),
new ThirstCon(
new LogisticCurve(1000f, 1.3f, -0.3f, 0.5f)),
new DrinkValueCon(
new QuadraticCurve(1.0f, 0.4f, 0.0f, 0.0f))
};
protected override void UpdateBlackboard(Blackboard context)
{
base.UpdateBlackboard(context);
context.GetState<TargetEntityState>().SetValue(_entity);
}
}
}