Files
tbd-station-14/Content.Server/AI/Utility/Actions/Clothing/Shoes/PickUpShoes.cs
metalgearsloth 5391d3c72a Add utility AI (#806)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-06-18 14:52:44 +02:00

44 lines
1.5 KiB
C#

using Content.Server.AI.Operators.Sequences;
using Content.Server.AI.Utility.Considerations;
using Content.Server.AI.Utility.Considerations.Clothing;
using Content.Server.AI.Utility.Considerations.Inventory;
using Content.Server.AI.Utility.Curves;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Content.Shared.GameObjects.Components.Inventory;
using Robust.Shared.Interfaces.GameObjects;
namespace Content.Server.AI.Utility.Actions.Clothing.Shoes
{
public sealed class PickUpShoes : UtilityAction
{
private readonly IEntity _entity;
public PickUpShoes(IEntity owner, IEntity entity, float weight) : base(owner)
{
_entity = entity;
Bonus = weight;
}
public override void SetupOperators(Blackboard context)
{
ActionOperators = new GoPickupEntitySequence(Owner, _entity).Sequence;
}
protected override void UpdateBlackboard(Blackboard context)
{
base.UpdateBlackboard(context);
context.GetState<TargetEntityState>().SetValue(_entity);
}
protected override Consideration[] Considerations { get; } = {
new ClothingInSlotCon(EquipmentSlotDefines.Slots.SHOES,
new InverseBoolCurve()),
new CanPutTargetInHandsCon(
new BoolCurve()),
new ClothingInInventoryCon(EquipmentSlotDefines.SlotFlags.SHOES,
new InverseBoolCurve()),
};
}
}