Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com> Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
20 lines
641 B
C#
20 lines
641 B
C#
using System.Collections.Generic;
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using Content.Server.AI.Operators.Inventory;
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using Content.Server.AI.Operators.Movement;
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using Robust.Shared.Interfaces.GameObjects;
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namespace Content.Server.AI.Operators.Sequences
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{
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public class GoPickupEntitySequence : SequenceOperator
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{
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public GoPickupEntitySequence(IEntity owner, IEntity target)
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{
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Sequence = new Queue<AiOperator>(new AiOperator[]
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{
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new MoveToEntityOperator(owner, target),
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new OpenStorageOperator(owner, target),
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new PickupEntityOperator(owner, target),
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});
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}
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}
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} |