25 lines
747 B
C#
25 lines
747 B
C#
using Content.Shared.Mech;
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using Robust.Client.GameObjects;
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namespace Content.Client.Mech;
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/// <summary>
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/// Handles the sprite state changes while
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/// constructing mech assemblies.
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/// </summary>
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public sealed class MechAssemblyVisualizerSystem : VisualizerSystem<MechAssemblyVisualsComponent>
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{
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protected override void OnAppearanceChange(EntityUid uid, MechAssemblyVisualsComponent component,
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ref AppearanceChangeEvent args)
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{
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base.OnAppearanceChange(uid, component, ref args);
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if (!AppearanceSystem.TryGetData<int>(uid, MechAssemblyVisuals.State, out var stage, args.Component))
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return;
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var state = component.StatePrefix + stage;
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args.Sprite?.LayerSetState(0, state);
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}
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}
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