* Add nullable to some Content.Shared files. * Use [NotNullWhen(true)] * Undo adding now redundant !'s * Forgot one * Add a ton more nullable * You can guess * Fix some issues * It actually compiles now * Auto stash before merge of "null2" and "origin/master" * I lied * enable annotations -> enable * Revert ActionBlockerSystem.cs to original * Fix ActionBlockerSystem.cs * More nullable * Undo some added exclamation marks * Fix issues * Update Content.Shared/Maps/ContentTileDefinition.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Resolve some issues * Remove unused method * Fix more issues * Fix more issues * Fix more issues * Fix more issues * Fix issue, rollback SharedGhostComponent.cs * Update submodule * Fix issue, invert some if-statements to reduce nesting * Revert RobustToolbox * FIx things broken by merge * Some fixes - Replaced with string.Empty - Remove some exclamation marks - Revert file * Some fixes * Trivial #nullable enable * Fix null ables Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
94 lines
2.9 KiB
C#
94 lines
2.9 KiB
C#
#nullable enable
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using Content.Shared.Interfaces;
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using Lidgren.Network;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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using Robust.Shared.Network;
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namespace Content.Shared
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{
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public abstract class SharedNotifyManager : ISharedNotifyManager
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{
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public abstract void PopupMessage(IEntity source, IEntity viewer, string message);
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public abstract void PopupMessage(EntityCoordinates coordinates, IEntity viewer, string message);
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public abstract void PopupMessageCursor(IEntity viewer, string message);
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protected class MsgDoNotifyCursor : NetMessage
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{
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#region REQUIRED
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public const MsgGroups GROUP = MsgGroups.Command;
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public const string NAME = nameof(MsgDoNotifyCursor);
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public MsgDoNotifyCursor(INetChannel channel) : base(NAME, GROUP) { }
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#endregion
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public string Message { get; set; } = string.Empty;
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public override void ReadFromBuffer(NetIncomingMessage buffer)
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{
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Message = buffer.ReadString();
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}
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public override void WriteToBuffer(NetOutgoingMessage buffer)
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{
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buffer.Write(Message);
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}
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}
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protected class MsgDoNotifyCoordinates : NetMessage
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{
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#region REQUIRED
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public const MsgGroups GROUP = MsgGroups.Command;
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public const string NAME = nameof(MsgDoNotifyCoordinates);
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public MsgDoNotifyCoordinates(INetChannel channel) : base(NAME, GROUP) { }
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#endregion
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public string Message { get; set; } = string.Empty;
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public EntityCoordinates Coordinates;
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public override void ReadFromBuffer(NetIncomingMessage buffer)
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{
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Message = buffer.ReadString();
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Coordinates = buffer.ReadEntityCoordinates();
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}
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public override void WriteToBuffer(NetOutgoingMessage buffer)
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{
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buffer.Write(Message);
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buffer.Write(Coordinates);
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}
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}
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protected class MsgDoNotifyEntity : NetMessage
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{
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#region REQUIRED
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public const MsgGroups GROUP = MsgGroups.Command;
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public const string NAME = nameof(MsgDoNotifyEntity);
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public MsgDoNotifyEntity(INetChannel channel) : base(NAME, GROUP) { }
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#endregion
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public string Message { get; set; } = string.Empty;
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public EntityUid Entity;
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public override void ReadFromBuffer(NetIncomingMessage buffer)
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{
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Message = buffer.ReadString();
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Entity = buffer.ReadEntityUid();
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}
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public override void WriteToBuffer(NetOutgoingMessage buffer)
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{
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buffer.Write(Message);
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buffer.Write(Entity);
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}
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}
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}
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}
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