Files
tbd-station-14/Content.Shared/Interfaces/GameObjects/Components/Interaction/IInteractHand.cs
2021-04-28 10:23:15 -07:00

58 lines
1.7 KiB
C#

using System;
using JetBrains.Annotations;
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
namespace Content.Shared.Interfaces.GameObjects.Components
{
/// <summary>
/// This interface gives components behavior when being clicked on by a user with an empty hand
/// who is in range and has unobstructed reach of the target entity (allows inside blockers).
/// </summary>
[RequiresExplicitImplementation]
public interface IInteractHand
{
/// <summary>
/// Called when a player directly interacts with an empty hand when user is in range of the target entity.
/// </summary>
[Obsolete("Use AttackHandMessage instead")]
bool InteractHand(InteractHandEventArgs eventArgs);
}
public class InteractHandEventArgs : EventArgs, ITargetedInteractEventArgs
{
public InteractHandEventArgs(IEntity user, IEntity target)
{
User = user;
Target = target;
}
public IEntity User { get; }
public IEntity Target { get; }
}
/// <summary>
/// Raised when being clicked on or "attacked" by a user with an empty hand.
/// </summary>
[PublicAPI]
public class AttackHandMessage : HandledEntityEventArgs
{
/// <summary>
/// Entity that triggered the attack.
/// </summary>
public IEntity User { get; }
/// <summary>
/// Entity that was attacked.
/// </summary>
public IEntity Attacked { get; }
public AttackHandMessage(IEntity user, IEntity attacked)
{
User = user;
Attacked = attacked;
}
}
}