Files
tbd-station-14/Content.Shared/GameObjects/EntitySystems/StunSystem.cs

21 lines
536 B
C#

using Content.Shared.GameObjects.Components.Mobs;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
namespace Content.Shared.GameObjects.EntitySystems
{
[UsedImplicitly]
internal sealed class StunSystem : EntitySystem
{
public override void Update(float frameTime)
{
base.Update(frameTime);
foreach (var component in ComponentManager.EntityQuery<SharedStunnableComponent>(true))
{
component.Update(frameTime);
}
}
}
}