Files
tbd-station-14/Content.Shared/GameObjects/EntitySystems/SharedMoverSystem.cs
collinlunn f7aba5f701 SharedItemComponent (#3513)
* StorableComponent refactor

* ItemComponent refactor

* conflict fixes

* removes redundant null check

* removes redundant item throwing code

* fix conflicts

* ExplosionLaunchedComponent

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2021-04-02 21:01:03 +11:00

140 lines
4.7 KiB
C#

#nullable enable
using System.Diagnostics.CodeAnalysis;
using Content.Shared.GameObjects.Components.Mobs.State;
using Content.Shared.GameObjects.Components.Movement;
using Content.Shared.GameObjects.Components.Storage;
using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
using Content.Shared.Physics;
using Content.Shared.Physics.Pull;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.Input;
using Robust.Shared.Input.Binding;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
using Robust.Shared.Players;
namespace Content.Shared.GameObjects.EntitySystems
{
/// <summary>
/// Handles converting inputs into movement.
/// </summary>
public sealed class SharedMoverSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
var moveUpCmdHandler = new MoverDirInputCmdHandler(Direction.North);
var moveLeftCmdHandler = new MoverDirInputCmdHandler(Direction.West);
var moveRightCmdHandler = new MoverDirInputCmdHandler(Direction.East);
var moveDownCmdHandler = new MoverDirInputCmdHandler(Direction.South);
CommandBinds.Builder
.Bind(EngineKeyFunctions.MoveUp, moveUpCmdHandler)
.Bind(EngineKeyFunctions.MoveLeft, moveLeftCmdHandler)
.Bind(EngineKeyFunctions.MoveRight, moveRightCmdHandler)
.Bind(EngineKeyFunctions.MoveDown, moveDownCmdHandler)
.Bind(EngineKeyFunctions.Walk, new WalkInputCmdHandler())
.Register<SharedMoverSystem>();
}
/// <inheritdoc />
public override void Shutdown()
{
CommandBinds.Unregister<SharedMoverSystem>();
base.Shutdown();
}
private static void HandleDirChange(ICommonSession? session, Direction dir, ushort subTick, bool state)
{
if (!TryGetAttachedComponent<IMoverComponent>(session, out var moverComp))
return;
var owner = session?.AttachedEntity;
if (owner != null && session != null)
{
foreach (var comp in owner.GetAllComponents<IRelayMoveInput>())
{
comp.MoveInputPressed(session);
}
// For stuff like "Moving out of locker" or the likes
if (owner.IsInContainer() &&
(!owner.TryGetComponent(out IMobStateComponent? mobState) ||
mobState.IsAlive()))
{
var relayEntityMoveMessage = new RelayMovementEntityMessage(owner);
owner.Transform.Parent!.Owner.SendMessage(owner.Transform, relayEntityMoveMessage);
}
}
moverComp.SetVelocityDirection(dir, subTick, state);
}
private static void HandleRunChange(ICommonSession? session, ushort subTick, bool walking)
{
if (!TryGetAttachedComponent<IMoverComponent>(session, out var moverComp))
{
return;
}
moverComp.SetSprinting(subTick, walking);
}
private static bool TryGetAttachedComponent<T>(ICommonSession? session, [NotNullWhen(true)] out T? component)
where T : class, IComponent
{
component = default;
var ent = session?.AttachedEntity;
if (ent == null || !ent.IsValid())
return false;
if (!ent.TryGetComponent(out T? comp))
return false;
component = comp;
return true;
}
private sealed class MoverDirInputCmdHandler : InputCmdHandler
{
private readonly Direction _dir;
public MoverDirInputCmdHandler(Direction dir)
{
_dir = dir;
}
public override bool HandleCmdMessage(ICommonSession? session, InputCmdMessage message)
{
if (message is not FullInputCmdMessage full)
{
return false;
}
HandleDirChange(session, _dir, message.SubTick, full.State == BoundKeyState.Down);
return false;
}
}
private sealed class WalkInputCmdHandler : InputCmdHandler
{
public override bool HandleCmdMessage(ICommonSession? session, InputCmdMessage message)
{
if (message is not FullInputCmdMessage full)
{
return false;
}
HandleRunChange(session, full.SubTick, full.State == BoundKeyState.Down);
return false;
}
}
}
}