* Removed obsolete EntitySystemMessage, now everything uses the base EntityEventArgs or the derived HandledEntityEventArgs. Setup InteractionSystem to use new directed events. * Update Submodule.
34 lines
884 B
C#
34 lines
884 B
C#
#nullable enable
|
|
using System;
|
|
using Content.Shared.GameObjects.Components.Mobs;
|
|
using Robust.Shared.GameObjects;
|
|
using Robust.Shared.Serialization;
|
|
|
|
namespace Content.Shared.GameObjects.EntitySystemMessages
|
|
{
|
|
public static class CombatModeSystemMessages
|
|
{
|
|
[Serializable, NetSerializable]
|
|
public sealed class SetTargetZoneMessage : EntityEventArgs
|
|
{
|
|
public SetTargetZoneMessage(TargetingZone targetZone)
|
|
{
|
|
TargetZone = targetZone;
|
|
}
|
|
|
|
public TargetingZone TargetZone { get; }
|
|
}
|
|
|
|
[Serializable, NetSerializable]
|
|
public sealed class SetCombatModeActiveMessage : EntityEventArgs
|
|
{
|
|
public SetCombatModeActiveMessage(bool active)
|
|
{
|
|
Active = active;
|
|
}
|
|
|
|
public bool Active { get; }
|
|
}
|
|
}
|
|
}
|