* Add nullable to some Content.Shared files. * Use [NotNullWhen(true)] * Undo adding now redundant !'s * Forgot one * Add a ton more nullable * You can guess * Fix some issues * It actually compiles now * Auto stash before merge of "null2" and "origin/master" * I lied * enable annotations -> enable * Revert ActionBlockerSystem.cs to original * Fix ActionBlockerSystem.cs * More nullable * Undo some added exclamation marks * Fix issues * Update Content.Shared/Maps/ContentTileDefinition.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Resolve some issues * Remove unused method * Fix more issues * Fix more issues * Fix more issues * Fix more issues * Fix issue, rollback SharedGhostComponent.cs * Update submodule * Fix issue, invert some if-statements to reduce nesting * Revert RobustToolbox * FIx things broken by merge * Some fixes - Replaced with string.Empty - Remove some exclamation marks - Revert file * Some fixes * Trivial #nullable enable * Fix null ables Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
32 lines
1.1 KiB
C#
32 lines
1.1 KiB
C#
#nullable enable
|
|
using Robust.Shared.Serialization;
|
|
using DrawDepthTag = Robust.Shared.GameObjects.DrawDepth;
|
|
|
|
namespace Content.Shared.GameObjects
|
|
{
|
|
[ConstantsFor(typeof(DrawDepthTag))]
|
|
public enum DrawDepth
|
|
{
|
|
LowFloors = DrawDepthTag.Default - 7,
|
|
/// <summary>
|
|
/// Things that are beneath regular floors, such as wires.
|
|
/// </summary>
|
|
BelowFloor = DrawDepthTag.Default - 6,
|
|
FloorTiles = DrawDepthTag.Default - 5,
|
|
/// <summary>
|
|
/// Things that are actually right on the floor, like vents.
|
|
/// </summary>
|
|
FloorObjects = DrawDepthTag.Default - 4,
|
|
Walls = DrawDepthTag.Default - 3,
|
|
WallTops = DrawDepthTag.Default - 2,
|
|
WallMountedItems = DrawDepthTag.Default - 1,
|
|
Objects = DrawDepthTag.Default,
|
|
Items = DrawDepthTag.Default + 1,
|
|
Mobs = DrawDepthTag.Default + 2,
|
|
HighlightedItems = DrawDepthTag.Default + 3,
|
|
Effects = DrawDepthTag.Default + 4,
|
|
Ghosts = DrawDepthTag.Default + 5,
|
|
Overlays = DrawDepthTag.Default + 6,
|
|
}
|
|
}
|