* Add nullable to some Content.Shared files. * Use [NotNullWhen(true)] * Undo adding now redundant !'s * Forgot one * Add a ton more nullable * You can guess * Fix some issues * It actually compiles now * Auto stash before merge of "null2" and "origin/master" * I lied * enable annotations -> enable * Revert ActionBlockerSystem.cs to original * Fix ActionBlockerSystem.cs * More nullable * Undo some added exclamation marks * Fix issues * Update Content.Shared/Maps/ContentTileDefinition.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Resolve some issues * Remove unused method * Fix more issues * Fix more issues * Fix more issues * Fix more issues * Fix issue, rollback SharedGhostComponent.cs * Update submodule * Fix issue, invert some if-statements to reduce nesting * Revert RobustToolbox * FIx things broken by merge * Some fixes - Replaced with string.Empty - Remove some exclamation marks - Revert file * Some fixes * Trivial #nullable enable * Fix null ables Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
80 lines
2.2 KiB
C#
80 lines
2.2 KiB
C#
#nullable enable
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using System;
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using System.Collections.Generic;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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namespace Content.Shared.GameObjects.Components.VendingMachines
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{
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public class SharedVendingMachineComponent : Component
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{
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public override string Name => "VendingMachine";
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public override uint? NetID => ContentNetIDs.VENDING_MACHINE;
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[ViewVariables]
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public List<VendingMachineInventoryEntry> Inventory = new();
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[Serializable, NetSerializable]
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public enum VendingMachineVisuals
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{
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VisualState,
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}
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[Serializable, NetSerializable]
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public enum VendingMachineVisualState
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{
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Normal,
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Off,
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Broken,
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Eject,
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Deny,
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}
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[Serializable, NetSerializable]
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public class VendingMachineEjectMessage : BoundUserInterfaceMessage
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{
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public readonly string ID;
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public VendingMachineEjectMessage(string id)
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{
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ID = id;
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}
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}
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[Serializable, NetSerializable]
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public enum VendingMachineUiKey
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{
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Key,
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}
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[Serializable, NetSerializable]
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public class InventorySyncRequestMessage : BoundUserInterfaceMessage
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{
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}
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[Serializable, NetSerializable]
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public class VendingMachineInventoryMessage : BoundUserInterfaceMessage
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{
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public readonly List<VendingMachineInventoryEntry> Inventory;
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public VendingMachineInventoryMessage(List<VendingMachineInventoryEntry> inventory)
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{
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Inventory = inventory;
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}
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}
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[Serializable, NetSerializable]
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public class VendingMachineInventoryEntry
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{
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[ViewVariables(VVAccess.ReadWrite)]
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public string ID;
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[ViewVariables(VVAccess.ReadWrite)]
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public uint Amount;
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public VendingMachineInventoryEntry(string id, uint amount)
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{
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ID = id;
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Amount = amount;
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}
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}
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}
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}
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