Files
tbd-station-14/Content.Shared/GameObjects/Components/Storage/SharedItemComponent.cs
collinlunn f7aba5f701 SharedItemComponent (#3513)
* StorableComponent refactor

* ItemComponent refactor

* conflict fixes

* removes redundant null check

* removes redundant item throwing code

* fix conflicts

* ExplosionLaunchedComponent

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2021-04-02 21:01:03 +11:00

185 lines
5.3 KiB
C#

#nullable enable
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
using Content.Shared.Interfaces.GameObjects.Components;
using Content.Shared.Utility;
using Robust.Shared.GameObjects;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
using Robust.Shared.Players;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
using System;
namespace Content.Shared.GameObjects.Components.Storage
{
/// <summary>
/// Players can pick up, drop, and put items in bags, and they can be seen in player's hands.
/// </summary>
public abstract class SharedItemComponent : Component, IEquipped, IUnequipped, IInteractHand
{
public override string Name => "Item";
public override uint? NetID => ContentNetIDs.ITEM;
/// <summary>
/// How much big this item is.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public int Size
{
get => _size;
set
{
_size = value;
Dirty();
}
}
[DataField("size")]
private int _size;
/// <summary>
/// Part of the state of the sprite shown on the player when this item is in their hands.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public string? EquippedPrefix
{
get => _equippedPrefix;
set
{
_equippedPrefix = value;
OnEquippedPrefixChange();
Dirty();
}
}
[DataField("HeldPrefix")]
private string? _equippedPrefix;
/// <summary>
/// Color of the sprite shown on the player when this item is in their hands.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public Color Color
{
get => _color;
protected set
{
_color = value;
Dirty();
}
}
[DataField("color")]
private Color _color = Color.White;
/// <summary>
/// Rsi of the sprite shown on the player when this item is in their hands.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public string? RsiPath
{
get => _rsiPath;
set
{
_rsiPath = value;
Dirty();
}
}
[DataField("sprite")]
private string? _rsiPath;
public override ComponentState GetComponentState(ICommonSession player)
{
return new ItemComponentState(Size, EquippedPrefix, Color, RsiPath);
}
public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
{
base.HandleComponentState(curState, nextState);
if (curState is not ItemComponentState state)
return;
Size = state.Size;
EquippedPrefix = state.EquippedPrefix;
Color = state.Color;
RsiPath = state.RsiPath;
}
/// <summary>
/// If a player can pick up this item.
/// </summary>
public bool CanPickup(IEntity user)
{
if (!ActionBlockerSystem.CanPickup(user))
return false;
if (user.Transform.MapID != Owner.Transform.MapID)
return false;
if (!Owner.TryGetComponent(out IPhysBody? physics) || physics.BodyType == BodyType.Static)
return false;
return user.InRangeUnobstructed(Owner, ignoreInsideBlocker: true, popup: true);
}
void IEquipped.Equipped(EquippedEventArgs eventArgs)
{
EquippedToSlot();
}
void IUnequipped.Unequipped(UnequippedEventArgs eventArgs)
{
RemovedFromSlot();
}
bool IInteractHand.InteractHand(InteractHandEventArgs eventArgs)
{
return TryPutInHand(eventArgs.User);
}
/// <summary>
/// Tries to put this item in a player's hands.
/// TODO: Move server implementation here once hands are in shared.
/// </summary>
public abstract bool TryPutInHand(IEntity user);
protected virtual void OnEquippedPrefixChange() { }
public virtual void RemovedFromSlot() { }
public virtual void EquippedToSlot() { }
}
[Serializable, NetSerializable]
public class ItemComponentState : ComponentState
{
public int Size { get; }
public string? EquippedPrefix { get; }
public Color Color { get; }
public string? RsiPath { get; }
public ItemComponentState(int size, string? equippedPrefix, Color color, string? rsiPath) : base(ContentNetIDs.ITEM)
{
Size = size;
EquippedPrefix = equippedPrefix;
Color = color;
RsiPath = rsiPath;
}
}
/// <summary>
/// Reference sizes for common containers and items.
/// </summary>
public enum ReferenceSizes
{
Wallet = 4,
Pocket = 12,
Box = 24,
Belt = 30,
Toolbox = 60,
Backpack = 100,
NoStoring = 9999
}
}