Files
tbd-station-14/Content.Shared/GameObjects/Components/Rotatable/SharedRotatableComponent.cs
Alex Evgrashin 9857f8197c Pulling change entity rotation (#3890)
* Moved rotatable to shared

* Pullable change rotation

* Applied review

* Update Content.Shared/GameObjects/EntitySystems/SharedPullingSystem.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2021-05-05 13:29:26 +10:00

27 lines
879 B
C#

#nullable enable
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Shared.GameObjects.Components.Rotatable
{
public abstract class SharedRotatableComponent : Component
{
public override string Name => "Rotatable";
/// <summary>
/// If true, this entity can be rotated even while anchored.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
[DataField("rotateWhileAnchored")]
public bool RotateWhileAnchored { get; protected set; }
/// <summary>
/// If true, will rotate entity in players direction when pulled
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
[DataField("rotateWhilePulling")]
public bool RotateWhilePulling { get; protected set; } = true;
}
}