* Add nullable to some Content.Shared files. * Use [NotNullWhen(true)] * Undo adding now redundant !'s * Forgot one * Add a ton more nullable * You can guess * Fix some issues * It actually compiles now * Auto stash before merge of "null2" and "origin/master" * I lied * enable annotations -> enable * Revert ActionBlockerSystem.cs to original * Fix ActionBlockerSystem.cs * More nullable * Undo some added exclamation marks * Fix issues * Update Content.Shared/Maps/ContentTileDefinition.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Resolve some issues * Remove unused method * Fix more issues * Fix more issues * Fix more issues * Fix more issues * Fix issue, rollback SharedGhostComponent.cs * Update submodule * Fix issue, invert some if-statements to reduce nesting * Revert RobustToolbox * FIx things broken by merge * Some fixes - Replaced with string.Empty - Remove some exclamation marks - Revert file * Some fixes * Trivial #nullable enable * Fix null ables Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
66 lines
1.5 KiB
C#
66 lines
1.5 KiB
C#
#nullable enable
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using System;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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namespace Content.Shared.GameObjects.Components.Power
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{
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[Serializable, NetSerializable]
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public enum ApcVisuals
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{
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ChargeState
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}
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[Serializable, NetSerializable]
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public enum ApcChargeState
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{
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/// <summary>
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/// APC does not have enough power to charge cell (if necessary) and keep powering the area.
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/// </summary>
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Lack,
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/// <summary>
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/// APC is not full but has enough power.
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/// </summary>
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Charging,
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/// <summary>
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/// APC battery is full and has enough power.
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/// </summary>
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Full,
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}
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[Serializable, NetSerializable]
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public sealed class ApcBoundInterfaceState : BoundUserInterfaceState
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{
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public readonly bool MainBreaker;
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public readonly ApcExternalPowerState ApcExternalPower;
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public readonly float Charge;
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public ApcBoundInterfaceState(bool mainBreaker, ApcExternalPowerState apcExternalPower, float charge)
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{
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MainBreaker = mainBreaker;
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ApcExternalPower = apcExternalPower;
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Charge = charge;
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}
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}
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[Serializable, NetSerializable]
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public sealed class ApcToggleMainBreakerMessage : BoundUserInterfaceMessage
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{
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}
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public enum ApcExternalPowerState
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{
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None,
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Low,
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Good,
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}
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[NetSerializable, Serializable]
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public enum ApcUiKey
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{
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Key,
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}
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}
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