* Add nullable to some Content.Shared files. * Use [NotNullWhen(true)] * Undo adding now redundant !'s * Forgot one * Add a ton more nullable * You can guess * Fix some issues * It actually compiles now * Auto stash before merge of "null2" and "origin/master" * I lied * enable annotations -> enable * Revert ActionBlockerSystem.cs to original * Fix ActionBlockerSystem.cs * More nullable * Undo some added exclamation marks * Fix issues * Update Content.Shared/Maps/ContentTileDefinition.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Resolve some issues * Remove unused method * Fix more issues * Fix more issues * Fix more issues * Fix more issues * Fix issue, rollback SharedGhostComponent.cs * Update submodule * Fix issue, invert some if-statements to reduce nesting * Revert RobustToolbox * FIx things broken by merge * Some fixes - Replaced with string.Empty - Remove some exclamation marks - Revert file * Some fixes * Trivial #nullable enable * Fix null ables Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
68 lines
1.9 KiB
C#
68 lines
1.9 KiB
C#
#nullable enable
|
|
using System;
|
|
using Robust.Shared.GameObjects;
|
|
using Robust.Shared.Serialization;
|
|
|
|
namespace Content.Shared.GameObjects.Components.Power.AME
|
|
{
|
|
public class SharedAMEControllerComponent : Component
|
|
{
|
|
public override string Name => "AMEController";
|
|
|
|
[Serializable, NetSerializable]
|
|
public class AMEControllerBoundUserInterfaceState : BoundUserInterfaceState
|
|
{
|
|
public readonly bool HasPower;
|
|
public readonly bool IsMaster;
|
|
public readonly bool Injecting;
|
|
public readonly bool HasFuelJar;
|
|
public readonly int FuelAmount;
|
|
public readonly int InjectionAmount;
|
|
public readonly int CoreCount;
|
|
|
|
public AMEControllerBoundUserInterfaceState(bool hasPower, bool isMaster, bool injecting, bool hasFuelJar, int fuelAmount, int injectionAmount, int coreCount)
|
|
{
|
|
HasPower = hasPower;
|
|
IsMaster = isMaster;
|
|
Injecting = injecting;
|
|
HasFuelJar = hasFuelJar;
|
|
FuelAmount = fuelAmount;
|
|
InjectionAmount = injectionAmount;
|
|
CoreCount = coreCount;
|
|
}
|
|
}
|
|
|
|
[Serializable, NetSerializable]
|
|
public class UiButtonPressedMessage : BoundUserInterfaceMessage
|
|
{
|
|
public readonly UiButton Button;
|
|
|
|
public UiButtonPressedMessage(UiButton button)
|
|
{
|
|
Button = button;
|
|
}
|
|
}
|
|
|
|
[Serializable, NetSerializable]
|
|
public enum AMEControllerUiKey
|
|
{
|
|
Key
|
|
}
|
|
|
|
public enum UiButton
|
|
{
|
|
Eject,
|
|
ToggleInjection,
|
|
IncreaseFuel,
|
|
DecreaseFuel,
|
|
RefreshParts
|
|
}
|
|
|
|
[Serializable, NetSerializable]
|
|
public enum AMEControllerVisuals
|
|
{
|
|
DisplayState,
|
|
}
|
|
}
|
|
}
|