Files
tbd-station-14/Content.Shared/GameObjects/Components/Damage/DamageChangedMessage.cs
Visne 9b94d5c195 Added nullable to most Content.Shared files (#3238)
* Add nullable to some Content.Shared files.

* Use [NotNullWhen(true)]

* Undo adding now redundant !'s

* Forgot one

* Add a ton more nullable

* You can guess

* Fix some issues

* It actually compiles now

* Auto stash before merge of "null2" and "origin/master"

* I lied

* enable annotations -> enable

* Revert ActionBlockerSystem.cs to original

* Fix ActionBlockerSystem.cs

* More nullable

* Undo some added exclamation marks

* Fix issues

* Update Content.Shared/Maps/ContentTileDefinition.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Resolve some issues

* Remove unused method

* Fix more issues

* Fix more issues

* Fix more issues

* Fix more issues

* Fix issue, rollback SharedGhostComponent.cs

* Update submodule

* Fix issue, invert some if-statements to reduce nesting

* Revert RobustToolbox

* FIx things broken by merge

* Some fixes

- Replaced with string.Empty
- Remove some exclamation marks
- Revert file

* Some fixes

* Trivial #nullable enable

* Fix null ables

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-02-27 14:12:09 +11:00

53 lines
1.4 KiB
C#

#nullable enable
using System.Collections.Generic;
using Content.Shared.Damage;
using Robust.Shared.GameObjects;
namespace Content.Shared.GameObjects.Components.Damage
{
public class DamageChangedMessage : ComponentMessage
{
public DamageChangedMessage(IDamageableComponent damageable, IReadOnlyList<DamageChangeData> data)
{
Damageable = damageable;
Data = data;
}
public DamageChangedMessage(IDamageableComponent damageable, DamageType type, int newValue, int delta)
{
Damageable = damageable;
var datum = new DamageChangeData(type, newValue, delta);
var data = new List<DamageChangeData> {datum};
Data = data;
}
/// <summary>
/// Reference to the <see cref="IDamageableComponent"/> that invoked the event.
/// </summary>
public IDamageableComponent Damageable { get; }
/// <summary>
/// List containing data on each <see cref="DamageType"/> that was changed.
/// </summary>
public IReadOnlyList<DamageChangeData> Data { get; }
public bool TookDamage
{
get
{
foreach (var datum in Data)
{
if (datum.Delta > 0)
{
return true;
}
}
return false;
}
}
}
}