* Add nullable to some Content.Shared files. * Use [NotNullWhen(true)] * Undo adding now redundant !'s * Forgot one * Add a ton more nullable * You can guess * Fix some issues * It actually compiles now * Auto stash before merge of "null2" and "origin/master" * I lied * enable annotations -> enable * Revert ActionBlockerSystem.cs to original * Fix ActionBlockerSystem.cs * More nullable * Undo some added exclamation marks * Fix issues * Update Content.Shared/Maps/ContentTileDefinition.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Resolve some issues * Remove unused method * Fix more issues * Fix more issues * Fix more issues * Fix more issues * Fix issue, rollback SharedGhostComponent.cs * Update submodule * Fix issue, invert some if-statements to reduce nesting * Revert RobustToolbox * FIx things broken by merge * Some fixes - Replaced with string.Empty - Remove some exclamation marks - Revert file * Some fixes * Trivial #nullable enable * Fix null ables Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
28 lines
863 B
C#
28 lines
863 B
C#
#nullable enable
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using System;
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using Content.Shared.Chemistry;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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namespace Content.Shared.GameObjects.Components.Chemistry
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{
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public abstract class SharedHyposprayComponent : Component
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{
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public sealed override string Name => "Hypospray";
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public sealed override uint? NetID => ContentNetIDs.HYPOSPRAY;
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[Serializable, NetSerializable]
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protected sealed class HyposprayComponentState : ComponentState
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{
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public ReagentUnit CurVolume { get; }
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public ReagentUnit MaxVolume { get; }
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public HyposprayComponentState(ReagentUnit curVolume, ReagentUnit maxVolume) : base(ContentNetIDs.HYPOSPRAY)
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{
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CurVolume = curVolume;
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MaxVolume = maxVolume;
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}
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}
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}
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}
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