Files
tbd-station-14/Content.Shared/Whitelist/EntityWhitelistSystem.cs
2024-12-17 21:16:05 +01:00

214 lines
6.8 KiB
C#

using System.Diagnostics.CodeAnalysis;
using Content.Shared.Item;
using Content.Shared.Roles;
using Content.Shared.Tag;
namespace Content.Shared.Whitelist;
public sealed class EntityWhitelistSystem : EntitySystem
{
[Dependency] private readonly IComponentFactory _factory = default!;
[Dependency] private readonly SharedRoleSystem _roles = default!;
[Dependency] private readonly TagSystem _tag = default!;
private EntityQuery<ItemComponent> _itemQuery;
public override void Initialize()
{
base.Initialize();
_itemQuery = GetEntityQuery<ItemComponent>();
}
/// <inheritdoc cref="IsValid(Content.Shared.Whitelist.EntityWhitelist,Robust.Shared.GameObjects.EntityUid)"/>
public bool IsValid(EntityWhitelist list, [NotNullWhen(true)] EntityUid? uid)
{
return uid != null && IsValid(list, uid.Value);
}
/// <summary>
/// Checks whether a given entity is allowed by a whitelist and not blocked by a blacklist.
/// If a blacklist is provided and it matches then this returns false.
/// If a whitelist is provided and it does not match then this returns false.
/// If either list is null it does not get checked.
/// </summary>
public bool CheckBoth([NotNullWhen(true)] EntityUid? uid, EntityWhitelist? blacklist = null, EntityWhitelist? whitelist = null)
{
if (uid == null)
return false;
if (blacklist != null && IsValid(blacklist, uid))
return false;
return whitelist == null || IsValid(whitelist, uid);
}
/// <summary>
/// Checks whether a given entity satisfies a whitelist.
/// </summary>
public bool IsValid(EntityWhitelist list, EntityUid uid)
{
if (list.Components != null)
{
if (list.Registrations == null)
{
var regs = StringsToRegs(list.Components);
list.Registrations = new List<ComponentRegistration>();
list.Registrations.AddRange(regs);
}
}
if (list.MindRoles != null)
{
var regs = StringsToRegs(list.MindRoles);
foreach (var role in regs)
{
if ( _roles.MindHasRole(uid, role.Type, out _))
{
if (!list.RequireAll)
return true;
}
else if (list.RequireAll)
return false;
}
}
if (list.Registrations != null && list.Registrations.Count > 0)
{
foreach (var reg in list.Registrations)
{
if (HasComp(uid, reg.Type))
{
if (!list.RequireAll)
return true;
}
else if (list.RequireAll)
return false;
}
}
if (list.Sizes != null && _itemQuery.TryComp(uid, out var itemComp))
{
if (list.Sizes.Contains(itemComp.Size))
return true;
}
if (list.Tags != null)
{
return list.RequireAll
? _tag.HasAllTags(uid, list.Tags)
: _tag.HasAnyTag(uid, list.Tags);
}
return list.RequireAll;
}
/// The following are a list of "helper functions" that are basically the same as each other
/// to help make code that uses EntityWhitelist a bit more readable because at the moment
/// it is quite clunky having to write out component.Whitelist == null ? true : _whitelist.IsValid(component.Whitelist, uid)
/// several times in a row and makes comparisons easier to read
/// <summary>
/// Helper function to determine if Whitelist is not null and entity is on list
/// </summary>
public bool IsWhitelistPass(EntityWhitelist? whitelist, EntityUid uid)
{
if (whitelist == null)
return false;
return IsValid(whitelist, uid);
}
/// <summary>
/// Helper function to determine if Whitelist is not null and entity is not on the list
/// </summary>
public bool IsWhitelistFail(EntityWhitelist? whitelist, EntityUid uid)
{
if (whitelist == null)
return false;
return !IsValid(whitelist, uid);
}
/// <summary>
/// Helper function to determine if Whitelist is either null or the entity is on the list
/// </summary>
public bool IsWhitelistPassOrNull(EntityWhitelist? whitelist, EntityUid uid)
{
if (whitelist == null)
return true;
return IsValid(whitelist, uid);
}
/// <summary>
/// Helper function to determine if Whitelist is either null or the entity is not on the list
/// </summary>
public bool IsWhitelistFailOrNull(EntityWhitelist? whitelist, EntityUid uid)
{
if (whitelist == null)
return true;
return !IsValid(whitelist, uid);
}
/// <summary>
/// Helper function to determine if Blacklist is not null and entity is on list
/// Duplicate of equivalent Whitelist function
/// </summary>
public bool IsBlacklistPass(EntityWhitelist? blacklist, EntityUid uid)
{
return IsWhitelistPass(blacklist, uid);
}
/// <summary>
/// Helper function to determine if Blacklist is not null and entity is not on the list
/// Duplicate of equivalent Whitelist function
/// </summary>
public bool IsBlacklistFail(EntityWhitelist? blacklist, EntityUid uid)
{
return IsWhitelistFail(blacklist, uid);
}
/// <summary>
/// Helper function to determine if Blacklist is either null or the entity is on the list
/// Duplicate of equivalent Whitelist function
/// </summary>
public bool IsBlacklistPassOrNull(EntityWhitelist? blacklist, EntityUid uid)
{
return IsWhitelistPassOrNull(blacklist, uid);
}
/// <summary>
/// Helper function to determine if Blacklist is either null or the entity is not on the list
/// Duplicate of equivalent Whitelist function
/// </summary>
public bool IsBlacklistFailOrNull(EntityWhitelist? blacklist, EntityUid uid)
{
return IsWhitelistFailOrNull(blacklist, uid);
}
private List<ComponentRegistration> StringsToRegs(string[]? input)
{
var list = new List<ComponentRegistration>();
if (input == null || input.Length == 0)
return list;
foreach (var name in input)
{
var availability = _factory.GetComponentAvailability(name);
if (_factory.TryGetRegistration(name, out var registration)
&& availability == ComponentAvailability.Available)
{
list.Add(registration);
}
else if (availability == ComponentAvailability.Unknown)
{
Log.Error($"StringsToRegs failed: Unknown component name {name} passed to EntityWhitelist!");
}
}
return list;
}
}