Files
tbd-station-14/Content.Shared/Weapons/Marker/SharedDamageMarkerSystem.cs
Plykiya d6ba166d3b Replace obsolete EntityWhitelist IsValid usages (#28465)
* Replace obsolete whitelist is valid with whitelist system

* Consistency

* Fix logic

* Bork

* I figured out how to get whitelists on the client lol

* test fail

* woops

* HELP ME FUNCTIONS

* Fix errors

* simplify

---------

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-06-01 23:10:24 -04:00

91 lines
3.0 KiB
C#

using Content.Shared.Damage;
using Content.Shared.Projectiles;
using Content.Shared.Weapons.Melee.Events;
using Content.Shared.Whitelist;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Network;
using Robust.Shared.Physics.Events;
using Robust.Shared.Timing;
namespace Content.Shared.Weapons.Marker;
public abstract class SharedDamageMarkerSystem : EntitySystem
{
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly INetManager _netManager = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly DamageableSystem _damageable = default!;
[Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<DamageMarkerOnCollideComponent, StartCollideEvent>(OnMarkerCollide);
SubscribeLocalEvent<DamageMarkerComponent, AttackedEvent>(OnMarkerAttacked);
}
private void OnMarkerAttacked(EntityUid uid, DamageMarkerComponent component, AttackedEvent args)
{
if (component.Marker != args.Used)
return;
args.BonusDamage += component.Damage;
RemCompDeferred<DamageMarkerComponent>(uid);
_audio.PlayPredicted(component.Sound, uid, args.User);
if (TryComp<LeechOnMarkerComponent>(args.Used, out var leech))
{
_damageable.TryChangeDamage(args.User, leech.Leech, true, false, origin: args.Used);
}
}
public override void Update(float frameTime)
{
base.Update(frameTime);
var query = EntityQueryEnumerator<DamageMarkerComponent>();
while (query.MoveNext(out var uid, out var comp))
{
if (comp.EndTime > _timing.CurTime)
continue;
RemCompDeferred<DamageMarkerComponent>(uid);
}
}
private void OnMarkerCollide(EntityUid uid, DamageMarkerOnCollideComponent component, ref StartCollideEvent args)
{
if (!args.OtherFixture.Hard ||
args.OurFixtureId != SharedProjectileSystem.ProjectileFixture ||
component.Amount <= 0 ||
_whitelistSystem.IsWhitelistFail(component.Whitelist, args.OtherEntity) ||
!TryComp<ProjectileComponent>(uid, out var projectile) ||
projectile.Weapon == null)
{
return;
}
// Markers are exclusive, deal with it.
var marker = EnsureComp<DamageMarkerComponent>(args.OtherEntity);
marker.Damage = new DamageSpecifier(component.Damage);
marker.Marker = projectile.Weapon.Value;
marker.EndTime = _timing.CurTime + component.Duration;
component.Amount--;
Dirty(args.OtherEntity, marker);
if (_netManager.IsServer)
{
if (component.Amount <= 0)
{
QueueDel(uid);
}
else
{
Dirty(uid, component);
}
}
}
}