Files
tbd-station-14/Content.Shared/Traits/Assorted/LightweightDrunkComponent.cs

16 lines
536 B
C#

using Robust.Shared.GameStates;
using Content.Shared.Drunk;
namespace Content.Shared.Traits.Assorted;
/// <summary>
/// Used for the lightweight trait. DrunkSystem will check for this component and modify the boozePower accordingly if it finds it.
/// </summary>
[RegisterComponent, NetworkedComponent]
[Access(typeof(SharedDrunkSystem))]
public sealed partial class LightweightDrunkComponent : Component
{
[DataField("boozeStrengthMultiplier"), ViewVariables(VVAccess.ReadWrite)]
public float BoozeStrengthMultiplier = 4f;
}