39 lines
1.2 KiB
C#
39 lines
1.2 KiB
C#
using Robust.Shared.Prototypes;
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using Robust.Shared.Audio;
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namespace Content.Shared.Silicons.Laws.Components;
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/// <summary>
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/// This is used for an entity which grants laws to a <see cref="SiliconLawBoundComponent"/>
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/// </summary>
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[RegisterComponent, Access(typeof(SharedSiliconLawSystem))]
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public sealed partial class SiliconLawProviderComponent : Component
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{
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/// <summary>
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/// The id of the lawset that is being provided.
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/// </summary>
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[DataField(required: true)]
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public ProtoId<SiliconLawsetPrototype> Laws = string.Empty;
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/// <summary>
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/// Lawset created from the prototype id.
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/// Cached when getting laws and modified during an ion storm event and when emagged.
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public SiliconLawset? Lawset;
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/// <summary>
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/// The sound that plays for the Silicon player
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/// when the law change is processed for the provider.
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/// </summary>
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[DataField]
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public SoundSpecifier? LawUploadSound = new SoundPathSpecifier("/Audio/Misc/cryo_warning.ogg");
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/// <summary>
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/// Whether this silicon is subverted by an ion storm or emag.
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/// </summary>
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[DataField]
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public bool Subverted = false;
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}
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