71 lines
2.1 KiB
C#
71 lines
2.1 KiB
C#
using Content.Shared.Chemistry.Reagent;
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using Content.Shared.FixedPoint;
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using Content.Shared.Mobs;
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using Robust.Shared.Audio;
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using Robust.Shared.Prototypes;
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namespace Content.Shared.Silicons.Bots;
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/// <summary>
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/// Used by the server for NPC medibot injection.
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/// Currently no clientside prediction done, only exists in shared for emag handling.
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/// </summary>
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[RegisterComponent]
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[Access(typeof(MedibotSystem))]
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public sealed partial class MedibotComponent : Component
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{
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/// <summary>
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/// Treatments the bot will apply for each mob state.
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/// </summary>
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[DataField(required: true)]
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public Dictionary<MobState, MedibotTreatment> Treatments = new();
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/// <summary>
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/// Sound played after injecting a patient.
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/// </summary>
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[DataField("injectSound")]
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public SoundSpecifier InjectSound = new SoundPathSpecifier("/Audio/Items/hypospray.ogg");
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}
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/// <summary>
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/// An injection to treat the patient with.
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/// </summary>
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[DataDefinition]
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public sealed partial class MedibotTreatment
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{
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/// <summary>
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/// Reagent to inject into the patient.
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/// </summary>
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[DataField(required: true)]
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public ProtoId<ReagentPrototype> Reagent = string.Empty;
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/// <summary>
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/// How much of the reagent to inject.
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/// </summary>
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[DataField(required: true)]
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public FixedPoint2 Quantity;
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/// <summary>
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/// Do nothing when the patient is at or below this total damage.
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/// When null this will inject meds into completely healthy patients.
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/// </summary>
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[DataField]
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public FixedPoint2? MinDamage;
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/// <summary>
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/// Do nothing when the patient is at or above this total damage.
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/// Useful for tricordrazine which does nothing above 50 damage.
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/// </summary>
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[DataField]
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public FixedPoint2? MaxDamage;
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/// <summary>
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/// Returns whether the treatment will probably work for an amount of damage.
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/// Doesn't account for specific damage types only total amount.
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/// </summary>
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public bool IsValid(FixedPoint2 damage)
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{
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return (MaxDamage == null || damage < MaxDamage) && (MinDamage == null || damage > MinDamage);
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}
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}
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