* rat king update * rummaging * buuuuunnnnncccchhh of shit * the last of it * make rat servants not ghost roles * pissma buff and cooldown
16 lines
397 B
C#
16 lines
397 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared.RatKing;
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[RegisterComponent, NetworkedComponent, Access(typeof(SharedRatKingSystem))]
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[AutoGenerateComponentState]
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public sealed partial class RatKingServantComponent : Component
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{
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/// <summary>
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/// The king this rat belongs to.
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/// </summary>
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[DataField("king")]
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[AutoNetworkedField]
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public EntityUid? King;
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}
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