* Code cleanup for radio jammer * More Entity<T> for the people, and fix an accidental variable reuse
77 lines
1.8 KiB
C#
77 lines
1.8 KiB
C#
using Robust.Shared.Serialization;
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using Robust.Shared.GameStates;
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namespace Content.Shared.Radio.Components;
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/// <summary>
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/// When activated (<see cref="ActiveRadioJammerComponent"/>) prevents from sending messages in range
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/// Suit sensors will also stop working.
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/// </summary>
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[NetworkedComponent, RegisterComponent]
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[AutoGenerateComponentState]
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public sealed partial class RadioJammerComponent : Component
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{
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[DataDefinition]
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public partial struct RadioJamSetting
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{
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/// <summary>
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/// Power usage per second when enabled.
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/// </summary>
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[DataField(required: true)]
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public float Wattage;
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/// <summary>
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/// Range of the jammer.
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/// </summary>
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[DataField(required: true)]
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public float Range;
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/// <summary>
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/// The message that is displayed when switched.
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/// to this setting.
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/// </summary>
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[DataField(required: true)]
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public LocId Message = string.Empty;
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/// <summary>
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/// Name of the setting.
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/// </summary>
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[DataField(required: true)]
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public LocId Name = string.Empty;
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}
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/// <summary>
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/// List of all the settings for the radio jammer.
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/// </summary>
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[DataField(required: true), ViewVariables(VVAccess.ReadOnly)]
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public RadioJamSetting[] Settings;
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/// <summary>
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/// Index of the currently selected setting.
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/// </summary>
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[DataField]
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[AutoNetworkedField]
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public int SelectedPowerLevel = 1;
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}
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[Serializable, NetSerializable]
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public enum RadioJammerChargeLevel : byte
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{
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Low,
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Medium,
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High
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}
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[Serializable, NetSerializable]
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public enum RadioJammerLayers : byte
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{
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LED
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}
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[Serializable, NetSerializable]
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public enum RadioJammerVisuals : byte
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{
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ChargeLevel,
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LEDOn
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}
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