* Code cleanup for radio jammer * More Entity<T> for the people, and fix an accidental variable reuse
14 lines
350 B
C#
14 lines
350 B
C#
using Content.Shared.Radio.EntitySystems;
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using Robust.Shared.GameStates;
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namespace Content.Shared.Radio.Components;
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/// <summary>
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/// Prevents all radio in range from sending messages
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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[Access(typeof(SharedJammerSystem))]
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public sealed partial class ActiveRadioJammerComponent : Component
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{
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}
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