Files
tbd-station-14/Content.Shared/RCD/Systems/RCDAmmoSystem.cs
Tayrtahn 4a83c36585 Code cleanup: Dirty(Comp) (#26238)
* Replaced uses of Dirty(Component) with Dirty(Uid, Component)
Modified some systems (notably pulling-related) to use uids.

* Missed a few

* Revert changes to pulling

* No
2024-03-19 23:27:02 -04:00

63 lines
2.1 KiB
C#

using Content.Shared.Charges.Components;
using Content.Shared.Charges.Systems;
using Content.Shared.Examine;
using Content.Shared.Interaction;
using Content.Shared.Popups;
using Content.Shared.RCD.Components;
using Robust.Shared.Timing;
namespace Content.Shared.RCD.Systems;
public sealed class RCDAmmoSystem : EntitySystem
{
[Dependency] private readonly SharedChargesSystem _charges = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
[Dependency] private readonly IGameTiming _timing = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<RCDAmmoComponent, ExaminedEvent>(OnExamine);
SubscribeLocalEvent<RCDAmmoComponent, AfterInteractEvent>(OnAfterInteract);
}
private void OnExamine(EntityUid uid, RCDAmmoComponent comp, ExaminedEvent args)
{
if (!args.IsInDetailsRange)
return;
var examineMessage = Loc.GetString("rcd-ammo-component-on-examine", ("charges", comp.Charges));
args.PushText(examineMessage);
}
private void OnAfterInteract(EntityUid uid, RCDAmmoComponent comp, AfterInteractEvent args)
{
if (args.Handled || !args.CanReach || !_timing.IsFirstTimePredicted)
return;
if (args.Target is not { Valid: true } target ||
!HasComp<RCDComponent>(target) ||
!TryComp<LimitedChargesComponent>(target, out var charges))
return;
var user = args.User;
args.Handled = true;
var count = Math.Min(charges.MaxCharges - charges.Charges, comp.Charges);
if (count <= 0)
{
_popup.PopupClient(Loc.GetString("rcd-ammo-component-after-interact-full"), target, user);
return;
}
_popup.PopupClient(Loc.GetString("rcd-ammo-component-after-interact-refilled"), target, user);
_charges.AddCharges(target, count, charges);
comp.Charges -= count;
Dirty(uid, comp);
// prevent having useless ammo with 0 charges
if (comp.Charges <= 0)
QueueDel(uid);
}
}