Files
tbd-station-14/Content.Shared/Procedural/PostGeneration/CorridorDecalSkirtingDunGen.cs
metalgearsloth a2f99cc69e VGRoid support (#27659)
* Dungeon spawn support for grid spawns

* Recursive dungeons working

* Mask approach working

* zack

* More work

* Fix recursive dungeons

* Heap of work

* weh

* the cud

* rar

* Job

* weh

* weh

* weh

* Master merges

* orch

* weh

* vgroid most of the work

* Tweaks

* Tweaks

* weh

* do do do do do do

* Basic layout

* Ore spawning working

* Big breaking changes

* Mob gen working

* weh

* Finalising

* emo

* More finalising

* reverty

* Reduce distance
2024-07-03 22:23:11 +10:00

30 lines
892 B
C#

using Content.Shared.Decals;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Dictionary;
namespace Content.Shared.Procedural.PostGeneration;
/// <summary>
/// Applies decal skirting to corridors.
/// </summary>
public sealed partial class CorridorDecalSkirtingDunGen : IDunGenLayer
{
/// <summary>
/// Decal where 1 edge is found.
/// </summary>
[DataField]
public Dictionary<DirectionFlag, string> CardinalDecals = new();
/// <summary>
/// Decal where 1 corner edge is found.
/// </summary>
[DataField]
public Dictionary<Direction, string> PocketDecals = new();
/// <summary>
/// Decal where 2 or 3 edges are found.
/// </summary>
[DataField]
public Dictionary<DirectionFlag, string> CornerDecals = new();
}