Also includes some (non critical) changes to the solution file to re-organize the Roslyn components.
109 lines
3.5 KiB
C#
109 lines
3.5 KiB
C#
using Content.Shared.Storage;
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using Content.Shared.Whitelist;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
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namespace Content.Shared.Nutrition.AnimalHusbandry;
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/// <summary>
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/// This is used for simple animal husbandry. Entities with this component,
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/// given they are next to a particular entity that fulfills a whitelist,
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/// can create several "child" entities.
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/// </summary>
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[RegisterComponent, AutoGenerateComponentPause]
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public sealed partial class ReproductiveComponent : Component
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{
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/// <summary>
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/// The next time when breeding will be attempted.
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/// </summary>
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[DataField(customTypeSerializer: typeof(TimeOffsetSerializer)), ViewVariables(VVAccess.ReadWrite)]
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[AutoPausedField]
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public TimeSpan NextBreedAttempt;
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/// <summary>
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/// Minimum length between each attempt to breed.
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public TimeSpan MinBreedAttemptInterval = TimeSpan.FromSeconds(45);
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/// <summary>
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/// Maximum length between each attempt to breed.
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public TimeSpan MaxBreedAttemptInterval = TimeSpan.FromSeconds(60);
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/// <summary>
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/// How close to a partner an entity must be in order to breed.
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/// Unrealistically long.
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public float BreedRange = 3f;
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/// <summary>
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/// How many other entities with this component are allowed in range before we stop.
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public int Capacity = 6;
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/// <summary>
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/// The chance that, on a given attempt,
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/// for each valid partner, the entity will breed.
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public float BreedChance = 0.15f;
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/// <summary>
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/// Entity prototypes for what type of
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/// offspring can be produced by this entity.
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/// </summary>
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[DataField(required: true)]
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public List<EntitySpawnEntry> Offspring = default!;
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/// <summary>
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/// Whether or not this entity has bred successfully
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/// and will produce offspring imminently
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/// </summary>
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[DataField]
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public bool Gestating;
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/// <summary>
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/// When gestation will end.
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/// Null if <see cref="Gestating"/> is false
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public TimeSpan? GestationEndTime;
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/// <summary>
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/// How long it takes the entity after breeding
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/// to produce offspring
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public TimeSpan GestationDuration = TimeSpan.FromMinutes(1.5);
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/// <summary>
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/// How much hunger is consumed when an entity
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/// gives birth. A balancing tool to require feeding.
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public float HungerPerBirth = 75f;
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/// <summary>
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/// Popup shown when an entity gives birth.
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/// Configurable for things like laying eggs.
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public LocId BirthPopup = "reproductive-birth-popup";
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/// <summary>
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/// Whether or not the offspring should be made into "infants".
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public bool MakeOffspringInfant = true;
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/// <summary>
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/// An entity whitelist for what entities
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/// can be this one's partner.
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/// </summary>
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[DataField(required: true)]
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public EntityWhitelist PartnerWhitelist = default!;
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}
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