* refactor(src): Minor refactor of Draw in "AdminNameOverlay. And new info about playtime player * fix(src): Add configure classic admin owerlay * fix * antag status indication rework * the cvars are free, you can just take them * update playerlist on cvar change * more overlay options * tweak(src): Use _antagLabelClassic and tweak style * tweak(src): Add config display overlay for startingJob and playTime * tweak(src): Vector2 is replaced by var * tweak(src): return to the end of the list * add new option checkboxes * passing ConfigurationManager through constructor, some format changes * made sorting values more futureproof * comments * labels * no point commenting this out when the overlay stack PR will uncomment it again anyway * sorting prototype * localize symbols because why not * symmetry * Revert "localize symbols because why not" This reverts commit 922d4030300285a45777d62fcfd9c74b25fe7a60. * layout and formatting stuff * fix errant space --------- Co-authored-by: Schrödinger <132720404+Schrodinger71@users.noreply.github.com>
32 lines
775 B
C#
32 lines
775 B
C#
using Robust.Shared.Prototypes;
|
|
|
|
namespace Content.Shared.Mind;
|
|
|
|
/// <summary>
|
|
/// The core properties of Role Types
|
|
/// </summary>
|
|
[Prototype, Serializable]
|
|
public sealed partial class RoleTypePrototype : IPrototype
|
|
{
|
|
[IdDataField]
|
|
public string ID { get; private set; } = default!;
|
|
|
|
/// <summary>
|
|
/// The role's name as displayed on the UI.
|
|
/// </summary>
|
|
[DataField]
|
|
public LocId Name = "role-type-crew-aligned-name";
|
|
|
|
/// <summary>
|
|
/// The role's displayed color.
|
|
/// </summary>
|
|
[DataField]
|
|
public Color Color { get; private set; } = Color.FromHex("#eeeeee");
|
|
|
|
/// <summary>
|
|
/// A symbol used to represent the role type.
|
|
/// </summary>
|
|
[DataField]
|
|
public string Symbol = string.Empty;
|
|
}
|