Files
tbd-station-14/Content.Shared/HotPotato/ActiveHotPotatoComponent.cs

24 lines
729 B
C#

using Robust.Shared.GameStates;
namespace Content.Shared.HotPotato;
/// <summary>
/// Added to an activated hot potato. Controls hot potato transfer on server / effect spawning on client.
/// </summary>
[RegisterComponent, NetworkedComponent]
[Access(typeof(SharedHotPotatoSystem))]
public sealed partial class ActiveHotPotatoComponent : Component
{
/// <summary>
/// Hot potato effect spawn cooldown in seconds
/// </summary>
[DataField("effectCooldown"), ViewVariables(VVAccess.ReadWrite)]
public float EffectCooldown = 0.3f;
/// <summary>
/// Moment in time next effect will be spawned
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public TimeSpan TargetTime = TimeSpan.Zero;
}