* Initial commit * Finalizing main changes * Addressed reviews * Fixed a few issues * Switched to using global overrides * Removed unnecessary references
73 lines
1.6 KiB
C#
73 lines
1.6 KiB
C#
using Robust.Shared.GameStates;
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using Robust.Shared.Serialization;
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using System.Numerics;
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namespace Content.Shared.Holopad;
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/// <summary>
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/// Holds data pertaining to holopad holograms
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class HolopadHologramComponent : Component
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{
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/// <summary>
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/// Default RSI path
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/// </summary>
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[DataField]
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public string RsiPath = string.Empty;
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/// <summary>
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/// Default RSI state
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/// </summary>
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[DataField]
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public string RsiState = string.Empty;
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/// <summary>
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/// Name of the shader to use
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/// </summary>
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[DataField]
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public string ShaderName = string.Empty;
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/// <summary>
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/// The primary color
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/// </summary>
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[DataField]
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public Color Color1 = Color.White;
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/// <summary>
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/// The secondary color
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/// </summary>
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[DataField]
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public Color Color2 = Color.White;
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/// <summary>
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/// The shared color alpha
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/// </summary>
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[DataField]
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public float Alpha = 1f;
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/// <summary>
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/// The color brightness
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/// </summary>
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[DataField]
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public float Intensity = 1f;
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/// <summary>
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/// The scroll rate of the hologram shader
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/// </summary>
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[DataField]
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public float ScrollRate = 1f;
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/// <summary>
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/// The sprite offset
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/// </summary>
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[DataField]
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public Vector2 Offset = new Vector2();
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/// <summary>
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/// An entity that is linked to this hologram
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/// </summary>
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[ViewVariables, AutoNetworkedField]
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public EntityUid? LinkedEntity = null;
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}
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