* Add ghost role raffles * GRR: Fix dialogue sizing, fix merge * GRR: Add raffle deciders (winner picker) * GRR: Make settings prototype based with option to override * GRR: Use Raffles folder and namespace * GRR: DataFieldify and TimeSpanify * GRR: Don't actually DataFieldify HashSet<ICommonSession>s * GRR: add GetGhostRoleCount() + docs * update engine on branch * Ghost role raffles: docs, fix window size, cleanup, etc * GRR: Admin UI * GRR: Admin UI: Display initial/max/ext of selected raffle settings proto * GRR: Make a ton of roles raffled
31 lines
1.1 KiB
C#
31 lines
1.1 KiB
C#
namespace Content.Server.Ghost.Roles.Raffles;
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/// <summary>
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/// Defines settings for a ghost role raffle.
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/// </summary>
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[DataDefinition]
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public sealed partial class GhostRoleRaffleSettings
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{
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/// <summary>
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/// The initial duration of a raffle in seconds. This is the countdown timer's value when the raffle starts.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField(required: true)]
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public uint InitialDuration { get; set; }
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/// <summary>
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/// When the raffle is joined by a player, the countdown timer is extended by this value in seconds.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField(required: true)]
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public uint JoinExtendsDurationBy { get; set; }
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/// <summary>
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/// The maximum duration in seconds for the ghost role raffle. A raffle cannot run for longer than this
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/// duration, even if extended by joiners. Must be greater than or equal to <see cref="InitialDuration"/>.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField(required: true)]
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public uint MaxDuration { get; set; }
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}
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