Files
tbd-station-14/Content.Shared/Ghost/Roles/GhostRolesEuiMessages.cs
Leon Friedrich b632a65385 Add JobRequirementOverride prototypes (#28607)
* Add JobRequirementOverride prototypes

* a

* invert if

* Add override that takes in prototypes directly
2024-06-07 09:43:02 -07:00

108 lines
3.0 KiB
C#

using Content.Shared.Eui;
using Content.Shared.Roles;
using Robust.Shared.Serialization;
namespace Content.Shared.Ghost.Roles
{
[NetSerializable, Serializable]
public struct GhostRoleInfo
{
public uint Identifier { get; set; }
public string Name { get; set; }
public string Description { get; set; }
public string Rules { get; set; }
// TODO ROLE TIMERS
// Actually make use of / enforce this requirement?
// Why is this even here.
// Move to ghost role prototype & respect CCvars.GameRoleTimerOverride
public HashSet<JobRequirement>? Requirements { get; set; }
/// <inheritdoc cref="GhostRoleKind"/>
public GhostRoleKind Kind { get; set; }
/// <summary>
/// if <see cref="Kind"/> is <see cref="GhostRoleKind.RaffleInProgress"/>, specifies how many players are currently
/// in the raffle for this role.
/// </summary>
public uint RafflePlayerCount { get; set; }
/// <summary>
/// if <see cref="Kind"/> is <see cref="GhostRoleKind.RaffleInProgress"/>, specifies when raffle finishes.
/// </summary>
public TimeSpan RaffleEndTime { get; set; }
}
[NetSerializable, Serializable]
public sealed class GhostRolesEuiState : EuiStateBase
{
public GhostRoleInfo[] GhostRoles { get; }
public GhostRolesEuiState(GhostRoleInfo[] ghostRoles)
{
GhostRoles = ghostRoles;
}
}
[NetSerializable, Serializable]
public sealed class RequestGhostRoleMessage : EuiMessageBase
{
public uint Identifier { get; }
public RequestGhostRoleMessage(uint identifier)
{
Identifier = identifier;
}
}
[NetSerializable, Serializable]
public sealed class FollowGhostRoleMessage : EuiMessageBase
{
public uint Identifier { get; }
public FollowGhostRoleMessage(uint identifier)
{
Identifier = identifier;
}
}
[NetSerializable, Serializable]
public sealed class LeaveGhostRoleRaffleMessage : EuiMessageBase
{
public uint Identifier { get; }
public LeaveGhostRoleRaffleMessage(uint identifier)
{
Identifier = identifier;
}
}
/// <summary>
/// Determines whether a ghost role is a raffle role, and if it is, whether it's running.
/// </summary>
[NetSerializable, Serializable]
public enum GhostRoleKind
{
/// <summary>
/// Role is not a raffle role and can be taken immediately.
/// </summary>
FirstComeFirstServe,
/// <summary>
/// Role is a raffle role, but raffle hasn't started yet.
/// </summary>
RaffleReady,
/// <summary>
/// Role is raffle role and currently being raffled, but player hasn't joined raffle.
/// </summary>
RaffleInProgress,
/// <summary>
/// Role is raffle role and currently being raffled, and player joined raffle.
/// </summary>
RaffleJoined
}
}