Files
tbd-station-14/Content.Shared/Friends/Systems/PettableFriendSystem.cs
deltanedas 8be13bf495 fix fish petting misprediction (#30175)
* make fish petting ignore use delay

* m

* troll

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-07-20 13:23:46 +10:00

63 lines
2.3 KiB
C#

using Content.Shared.Chemistry.Components;
using Content.Shared.Friends.Components;
using Content.Shared.Interaction.Events;
using Content.Shared.NPC.Components;
using Content.Shared.NPC.Systems;
using Content.Shared.Popups;
using Content.Shared.Timing;
namespace Content.Shared.Friends.Systems;
public sealed class PettableFriendSystem : EntitySystem
{
[Dependency] private readonly NpcFactionSystem _factionException = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
[Dependency] private readonly UseDelaySystem _useDelay = default!;
private EntityQuery<FactionExceptionComponent> _exceptionQuery;
private EntityQuery<UseDelayComponent> _useDelayQuery;
public override void Initialize()
{
base.Initialize();
_exceptionQuery = GetEntityQuery<FactionExceptionComponent>();
_useDelayQuery = GetEntityQuery<UseDelayComponent>();
SubscribeLocalEvent<PettableFriendComponent, UseInHandEvent>(OnUseInHand);
SubscribeLocalEvent<PettableFriendComponent, GotRehydratedEvent>(OnRehydrated);
}
private void OnUseInHand(Entity<PettableFriendComponent> ent, ref UseInHandEvent args)
{
var (uid, comp) = ent;
var user = args.User;
if (args.Handled || !_exceptionQuery.TryComp(uid, out var exceptionComp))
return;
var exception = (uid, exceptionComp);
if (!_factionException.IsIgnored(exception, user))
{
// you have made a new friend :)
_popup.PopupClient(Loc.GetString(comp.SuccessString, ("target", uid)), user, user);
_factionException.IgnoreEntity(exception, user);
args.Handled = true;
return;
}
if (_useDelayQuery.TryComp(uid, out var useDelay) && !_useDelay.TryResetDelay((uid, useDelay), true))
return;
_popup.PopupClient(Loc.GetString(comp.FailureString, ("target", uid)), user, user);
}
private void OnRehydrated(Entity<PettableFriendComponent> ent, ref GotRehydratedEvent args)
{
// can only pet before hydrating, after that the fish cannot be negotiated with
if (!TryComp<FactionExceptionComponent>(ent, out var comp))
return;
_factionException.IgnoreEntities(args.Target, comp.Ignored);
}
}