* Add BreakOnDropItem, update do afters, remove unnecessary declarations * bola * Changed my mind about the nuke * gennies too * Make the comments more clear. * Sorry for the trailing commas * Revert "Sorry for the trailing commas" This reverts commit e60fd9a30977393df3344948e6d5c0ce035723cd. --------- Co-authored-by: plykiya <plykiya@protonmail.com>
189 lines
6.7 KiB
C#
189 lines
6.7 KiB
C#
using Content.Shared.ActionBlocker;
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using Content.Shared.Burial;
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using Content.Shared.Burial.Components;
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using Content.Shared.DoAfter;
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using Content.Shared.Interaction;
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using Content.Shared.Movement.Events;
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using Content.Shared.Placeable;
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using Content.Shared.Popups;
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using Content.Shared.Storage.Components;
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using Content.Shared.Storage.EntitySystems;
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using Robust.Shared.Audio.Systems;
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namespace Content.Server.Burial.Systems;
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public sealed class BurialSystem : EntitySystem
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{
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[Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
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[Dependency] private readonly SharedEntityStorageSystem _storageSystem = default!;
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[Dependency] private readonly SharedAudioSystem _audioSystem = default!;
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[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
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[Dependency] private readonly ActionBlockerSystem _actionBlocker = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<GraveComponent, InteractUsingEvent>(OnInteractUsing);
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SubscribeLocalEvent<GraveComponent, ActivateInWorldEvent>(OnActivate);
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SubscribeLocalEvent<GraveComponent, AfterInteractUsingEvent>(OnAfterInteractUsing, before: new[] { typeof(PlaceableSurfaceSystem) });
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SubscribeLocalEvent<GraveComponent, GraveDiggingDoAfterEvent>(OnGraveDigging);
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SubscribeLocalEvent<GraveComponent, StorageOpenAttemptEvent>(OnOpenAttempt);
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SubscribeLocalEvent<GraveComponent, StorageCloseAttemptEvent>(OnCloseAttempt);
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SubscribeLocalEvent<GraveComponent, StorageAfterOpenEvent>(OnAfterOpen);
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SubscribeLocalEvent<GraveComponent, StorageAfterCloseEvent>(OnAfterClose);
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SubscribeLocalEvent<GraveComponent, ContainerRelayMovementEntityEvent>(OnRelayMovement);
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}
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private void OnInteractUsing(EntityUid uid, GraveComponent component, InteractUsingEvent args)
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{
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if (args.Handled || component.ActiveShovelDigging)
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return;
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if (TryComp<ShovelComponent>(args.Used, out var shovel))
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{
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var doAfterEventArgs = new DoAfterArgs(EntityManager, args.User, component.DigDelay / shovel.SpeedModifier, new GraveDiggingDoAfterEvent(), uid, target: args.Target, used: uid)
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{
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BreakOnMove = true,
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BreakOnDamage = true,
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NeedHand = true,
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};
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if (component.Stream == null)
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component.Stream = _audioSystem.PlayPredicted(component.DigSound, uid, args.User)?.Entity;
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if (!_doAfterSystem.TryStartDoAfter(doAfterEventArgs))
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{
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_audioSystem.Stop(component.Stream);
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return;
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}
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StartDigging(uid, args.User, args.Used, component);
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}
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else
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{
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_popupSystem.PopupClient(Loc.GetString("grave-digging-requires-tool", ("grave", args.Target)), uid, args.User);
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}
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args.Handled = true;
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}
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private void OnAfterInteractUsing(EntityUid uid, GraveComponent component, AfterInteractUsingEvent args)
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{
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if (args.Handled)
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return;
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// don't place shovels on the grave, only dig
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if (HasComp<ShovelComponent>(args.Used))
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args.Handled = true;
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}
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private void OnActivate(EntityUid uid, GraveComponent component, ActivateInWorldEvent args)
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{
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if (args.Handled || !args.Complex)
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return;
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_popupSystem.PopupClient(Loc.GetString("grave-digging-requires-tool", ("grave", args.Target)), uid, args.User);
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args.Handled = true;
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}
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private void OnGraveDigging(EntityUid uid, GraveComponent component, GraveDiggingDoAfterEvent args)
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{
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if (args.Used != null)
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{
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component.ActiveShovelDigging = false;
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component.Stream = _audioSystem.Stop(component.Stream);
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}
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else
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{
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component.HandDiggingDoAfter = null;
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}
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if (args.Cancelled || args.Handled)
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return;
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component.DiggingComplete = true;
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if (args.Used != null)
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_storageSystem.ToggleOpen(args.User, uid);
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else
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_storageSystem.TryOpenStorage(args.User, uid); //can only claw out
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}
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private void StartDigging(EntityUid uid, EntityUid user, EntityUid? used, GraveComponent component)
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{
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if (used != null)
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{
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var selfMessage = Loc.GetString("grave-start-digging-user", ("grave", uid), ("tool", used));
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var othersMessage = Loc.GetString("grave-start-digging-others", ("user", user), ("grave", uid), ("tool", used));
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_popupSystem.PopupPredicted(selfMessage, othersMessage, user, user);
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component.ActiveShovelDigging = true;
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Dirty(uid, component);
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}
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else
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{
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_popupSystem.PopupClient(Loc.GetString("grave-start-digging-user-trapped", ("grave", uid)), user, user, PopupType.Medium);
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}
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}
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private void OnOpenAttempt(EntityUid uid, GraveComponent component, ref StorageOpenAttemptEvent args)
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{
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if (component.DiggingComplete)
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return;
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args.Cancelled = true;
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}
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private void OnCloseAttempt(EntityUid uid, GraveComponent component, ref StorageCloseAttemptEvent args)
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{
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if (component.DiggingComplete)
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return;
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args.Cancelled = true;
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}
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private void OnAfterOpen(EntityUid uid, GraveComponent component, ref StorageAfterOpenEvent args)
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{
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component.DiggingComplete = false;
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}
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private void OnAfterClose(EntityUid uid, GraveComponent component, ref StorageAfterCloseEvent args)
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{
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component.DiggingComplete = false;
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}
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private void OnRelayMovement(EntityUid uid, GraveComponent component, ref ContainerRelayMovementEntityEvent args)
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{
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// We track a separate doAfter here, as we want someone with a shovel to
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// be able to come along and help someone trying to claw their way out
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if (_doAfterSystem.IsRunning(component.HandDiggingDoAfter))
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return;
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if (!_actionBlocker.CanMove(args.Entity))
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return;
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var doAfterEventArgs = new DoAfterArgs(EntityManager, args.Entity, component.DigDelay / component.DigOutByHandModifier, new GraveDiggingDoAfterEvent(), uid, target: uid)
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{
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NeedHand = false,
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BreakOnMove = true,
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BreakOnHandChange = false,
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BreakOnDamage = false
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};
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if (component.Stream == null)
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component.Stream = _audioSystem.PlayPredicted(component.DigSound, uid, args.Entity)?.Entity;
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if (!_doAfterSystem.TryStartDoAfter(doAfterEventArgs, out component.HandDiggingDoAfter))
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{
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_audioSystem.Stop(component.Stream);
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return;
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}
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StartDigging(uid, args.Entity, null, component);
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}
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}
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