* Replaced uses of Dirty(Component) with Dirty(Uid, Component) Modified some systems (notably pulling-related) to use uids. * Missed a few * Revert changes to pulling * No
19 lines
538 B
C#
19 lines
538 B
C#
using Content.Shared.Weapons.Ranged.Components;
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namespace Content.Server.Weapons.Ranged.Systems;
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public sealed partial class GunSystem
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{
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protected override void SpinRevolver(EntityUid revolverUid, RevolverAmmoProviderComponent component, EntityUid? user = null)
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{
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base.SpinRevolver(revolverUid, component, user);
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var index = Random.Next(component.Capacity);
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if (component.CurrentIndex == index)
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return;
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component.CurrentIndex = index;
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Dirty(revolverUid, component);
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}
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}
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