Files
tbd-station-14/Content.Server/Weapons/Melee/WeaponRandom/WeaponRandomSystem.cs
2023-12-18 14:42:57 -05:00

33 lines
1.0 KiB
C#

using Content.Shared.Weapons.Melee.Events;
using Robust.Shared.Random;
using Robust.Shared.Audio.Systems;
namespace Content.Server.Weapons.Melee.WeaponRandom;
/// <summary>
/// This adds a random damage bonus to melee attacks based on damage bonus amount and probability.
/// </summary>
public sealed class WeaponRandomSystem : EntitySystem
{
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<WeaponRandomComponent, MeleeHitEvent>(OnMeleeHit);
}
/// <summary>
/// On Melee hit there is a possible chance of additional bonus damage occuring.
/// </summary>
private void OnMeleeHit(EntityUid uid, WeaponRandomComponent component, MeleeHitEvent args)
{
if (_random.Prob(component.RandomDamageChance))
{
_audio.PlayPvs(component.DamageSound, uid);
args.BonusDamage = component.DamageBonus;
}
}
}