* feat: #26107 uplink discounts for traitors and nukies * refactor: #26107 extracted discount label from price of StoreListingControl * refactor: minor renaming * refactor: parametrized adding discounts to uplink store * fix: #26107 prevent exception on empty discountOptions * feat: uplink now have 'Discounted' category which contains all discounted items on this session. * after merge fixups * rename discount categories according to common sense * refactor: DiscountOptions is now optional (nullable) on ListingData * add nullability check ignore for already checked listingData.DiscountOptions * fix after merge store menu ui * remove unused using * final fix after merge conflicts * [refactor]: #26107 fix variables naming in UplinkSystem * fix: #26107 fix after merge * refactor: #26107 now supports discountDownUntil on ListingItem, instead of % of discount * feat: #26107 support multiple currency discount in store on side of discount message label * refactor: #26107 extracted discounts initialization to separate system. StoreDiscountData are spread as array and not list now * refactor: #26107 move more code from storesystem to StoreDiscountComponent * refactor: #26107 separated StoreSystem and StoreDiscountSystem using events * fix: #26107 placed not-nullable variable initialization in ListingData for tests * refactor: #26107 minor renaming, xml-docs * fix: #26107 changed most of discounts to be down to half price for balance purposes * ids used in with discounts are now ProtoIds, dicountCategories are now prototypes, code with weights simplified * decoupled storesystem and store discount system * xml-docs * refactor: #26107 xml-doc for StoreDiscountSystem * is now a thing (tmp) * fix: compilation errors + StoreDiscountData.DiscountCategoryId * refactor: rename ListingDataWithCostModifiers, fix all cost related code, enpittyfy performance, uglify uplink_catalog * refactor: removed unused code, more StoreDiscountSystem docs, simplify code * refactor: moved discount category logic to respective system, now creating ListingData c-tor clones all mutable fields as expected * refactor: rename back (its not prototype) * refactor: move ListingItemsInitializingEvent to file with handling logic * refactor: comments for StoreBuyFinishedEvent handling, more logging * refactor: moved StoreInitializedEvent, xml-doc * refactor: simplify StoreDiscountSystem code (reduce nesting) + xml-doc * refactor: restore old listing data cost field name * refactor: fix linter in uplink_catalog.yml * refactor: xml-doc for ListingDataWithCostModifiers * refactor: limit usage of ListingData in favour of ListingDataWithCostModifiers * refactor: purged linq, removed custom datafield names, minor cleanup * refactor: removed double-allocation on getting available listings * refactor: StoreSystem.OnBuyRequest now uses component.FullListingsCatalog as reference point (as it was in original code) * fix: minor discount categories on uplink items changes following design overview * refactor: StoreBuyListingMessage now uses protoId and not whole object * refactor: store refund and discount integration test, RefreshAllListings now translates previous cost modifiers to refreshed list, if state previous to refresh had any listing items --------- Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
105 lines
3.4 KiB
C#
105 lines
3.4 KiB
C#
using Content.Server.Administration;
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using Content.Shared.Administration;
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using Content.Shared.CCVar;
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using Content.Shared.FixedPoint;
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using Robust.Server.Player;
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using Robust.Shared.Configuration;
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using Robust.Shared.Console;
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using Robust.Shared.Player;
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namespace Content.Server.Traitor.Uplink.Commands
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{
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[AdminCommand(AdminFlags.Admin)]
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public sealed class AddUplinkCommand : IConsoleCommand
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{
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[Dependency] private readonly IEntityManager _entManager = default!;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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public string Command => "adduplink";
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public string Description => Loc.GetString("add-uplink-command-description");
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public string Help => Loc.GetString("add-uplink-command-help");
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public CompletionResult GetCompletion(IConsoleShell shell, string[] args)
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{
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return args.Length switch
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{
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1 => CompletionResult.FromHintOptions(CompletionHelper.SessionNames(), Loc.GetString("add-uplink-command-completion-1")),
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2 => CompletionResult.FromHint(Loc.GetString("add-uplink-command-completion-2")),
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3 => CompletionResult.FromHint(Loc.GetString("add-uplink-command-completion-3")),
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_ => CompletionResult.Empty
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};
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}
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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if (args.Length > 3)
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{
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shell.WriteError(Loc.GetString("shell-wrong-arguments-number"));
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return;
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}
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ICommonSession? session;
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if (args.Length > 0)
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{
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// Get player entity
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if (!_playerManager.TryGetSessionByUsername(args[0], out session))
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{
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shell.WriteLine(Loc.GetString("shell-target-player-does-not-exist"));
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return;
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}
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}
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else
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{
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session = shell.Player;
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}
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if (session?.AttachedEntity is not { } user)
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{
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shell.WriteLine(Loc.GetString("add-uplink-command-error-1"));
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return;
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}
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// Get target item
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EntityUid? uplinkEntity = null;
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if (args.Length >= 2)
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{
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if (!int.TryParse(args[1], out var itemID))
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{
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shell.WriteLine(Loc.GetString("shell-entity-uid-must-be-number"));
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return;
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}
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var eNet = new NetEntity(itemID);
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if (!_entManager.TryGetEntity(eNet, out var eUid))
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{
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shell.WriteLine(Loc.GetString("shell-invalid-entity-id"));
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return;
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}
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uplinkEntity = eUid;
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}
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bool isDiscounted = false;
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if (args.Length >= 3)
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{
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if (!bool.TryParse(args[2], out isDiscounted))
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{
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shell.WriteLine(Loc.GetString("shell-invalid-bool"));
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return;
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}
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}
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// Finally add uplink
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var uplinkSys = _entManager.System<UplinkSystem>();
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if (!uplinkSys.AddUplink(user, 20, uplinkEntity: uplinkEntity, giveDiscounts: isDiscounted))
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{
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shell.WriteLine(Loc.GetString("add-uplink-command-error-2"));
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}
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}
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}
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}
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